Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 28, 2006, 06:18 AM // 06:18   #1
Academy Page
 
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
Advertisement

Disable Ads
Smile Concept Class-The Slayer

CC-The Slayer

WEAPON CHOICE- TWO HANDED SWORDS AND TWO HANDED AXES

Short Story
Once there was a tribe consisting of men and women who specilize in the art of the warrior/monk. These people, although very unknown to local civilization, are one of the strongest and vigiliant fighters in the whole continent. But, on the day of the occurance of the violent jade wind, they were very unfortunate to be near it. The blast destroyed their villages and killed almost all of the people, and most of the survivors has become the afflicted. Nevertheless, the two strongest men in the entire village survived the attack and recieved only a portion of the affliction disease;making them part human part afflicted.

Having still a sane side to them, these men began fighting off the afflicted around them, however, they notice that there monk spells have also become disturbingly deformed. Making them heal and suddenly destroy. Fortuantly, they had thought that this new form wasn't as bad as they had originally thought, since they have become physically stronger. After they had destroyed the afflicted, they thought of teaching this art to many other people, thus going to city and city, and teaching the wanted, the artform.

Later the class slowly inherited the name "Slayer", and therefore slowly became widly known. After years have passed, the two famous "once-were-warrior/monks", died of old age. The few students who were close to their powers, greived the most. And because one warrior wielded two handed swords and the other two handed axes. It was for their honor that all Slayer's to wield the same.



Overview of the Slayer:My goal of the making of this class is to create a mixture of melee and magic combined into one. To differ this class to other classes I did a few things, I made a new "hex", which is fearing opponents. (If this class idea does make it anywere, I'd recommend giving the older classes at least one or two skills to take advantege of this hex (like the other hexes corresponds with the skills from other classes.) To add something new to the weapon choice, I added two handed swords and two handed axes as the main weapon of the slayer, making this a unique melee class. I also thought that it be nice if you could (instead of gaining rage) gain energy while you are attacking. But to make it even, begin at 0 energy. Lastly, there are skills which can put away your health and energy, and give other players your loss.

Devine Blast is a combo of "black" magic skills and "white" magic skills. White magic is focused towards shielding you, and a few minor healing spells signets etc. While black magic is focused on the destructive parts of the class. Like energy traps, lightning shield etc.

Now what's the difference between two handed swords and two handed axes?? Well, I thought that swords will concentrate on the quick movement skills, and the axe as the slower one. Which means that swords will be able to attack faster and deal less dmg. Plus with swords you can gain access to jumping techniques. With axes its a different story, since with them your main focus is making enemies fly off the distance (only for a few meters) and knocking them down. And last; some of your axe/sword attacks require you to raise the sword/axe and keep it there for a few seconds, then there will be a chance and hit (more will be explained as you read through the skills and abilities)

The last attribute is "Berserk". And the name pretty much describes everthing This will include stances which can knock people down, make your movements faster, and even be able to rotate attacking mutiple foes at once (and you can use your other attacks while rotating as well)

This class is NOT a heavy armored class. And it is indeed more focused in the magic aspect belive it or not. Which means that their armor will be rope like with long chains decorating the body. I did this choice, so they are not too overpowered and that some of your devine blast skills can actually be of the right use.

Here are just a few of the spells and abilities which show more of the overall picture of how they're going to fight. (feel free to comment about them)
-Attribute "Devine Blast"-

#1-"Energy Traps"--Caster's hands are engulfed with black magic, and he/she may lay three black energy traps were ever they want. Traps last for X seconds. When enemy steps on one of these traps, he is stunned for X seconds and is poisioned for X dmg lasting for X seconds.

#2-"Seal Of Energy"-Caster is consumed with energy gaining +X for X time

#3-"Protection Shield"-Black shadowy energy shields the whole body causing +X dmg to enemies close to it and -X dmg to the shield which has X Health

#4-"Fearing Fury"-Caster Unleashess black energy, consuming the minds of enemies with fear making them flee for X seconds. Hexed with fear

#5-"Energy Blast"-Caster's hands are ingulfed with black magic, (channeled spell) stretching his hands out, he continously shoots target for X time causing X dmg. With each attack, casters channeled spell could interupt (X% chance)

#6-"Sealing Heal"-White energy fills the caster causing X health

#7-"Fearing"-Target enemy is stunned for X amount of time. And Is hexed with fear

#8-"Attract"-Sends a strong gust of wind towards all adjacent enemies X yards/meters away. Enemies are aggroed and therefore attack you all at once.

#9-"Reflection"-A transperent shield is formed in front of the caster, reflecting all spells and attacks back to the attacker (AOE attacks do not return but you are shielded from it) for X seconds. At end of turn, the amount of energy usage of the enemy, is subtracted from your own energy bar

#10-"Lightning Cover"-You are sorrounded by lightning bolts, each time a enemy is near, the bolts react and unleash toward its enemy for X dmg. Lasts for X seconds. However, the longer you wait, the more likly the bolts will go on you for 1/2Xdmg

-Attribute-"Two handed Sword"

#1-"Side Swing"-Performs a side slash attack for X dmg, X% chance of knockdown

#2-"Drop Stab"-Performs a downward movment stabbing the enemy for X dmg. Must be knocked down.

#3-"Finishing Upper strike"-Peforms an upperward-to-down strike. Must with hold the time duration (you're vanurable to attacks at this time) If accomplished you cause X amound dmg. If failed, you're knocked down.

#4-"Killing strike"-Foe must be feared. If feared foe is running, your char makes a quick sprint to the foe, if foe is within X range you do X dmg. If feared foe is standing you do 2X dmg.

#5-"Jumping High Strike"-Performs a jump in midair, turning at the same time and doing X dmg to adjacent foes. Foes that are knocked down recieve
2X dmg. Foes that are hexed with fear run and flee for 5 seconds.

#6-"Energy Deductor"-For X seconds, each time you hit your enemy, you give all your allies X energy

-Attribute-Two handed axes

#1-"Rotational Death"-Slowly spins three times attacking adjacent opponents for X dmg. Making them fly into the distance (only for a couple of meters of-course sry )

#2-"Chance And Strike"-Raises axe ontop of their head and keeps it in that position for X seconds. There is a X% chance it will succeed. If success it deals X dmg. After success, you raise it again (same thing over). If success again you deal 2X dmg and make opponent fly in the distance. If failes, you are knockdown for 5 seconds.

#3-"Quick Stab"-Req-X energy.Can only strike when opponent is flying off the distance. If you're quick enough, you make a very quick sprint to the enemy and stab them causing bleeding and X dmg.

#4-"Thunder Breaker"-Takes all you energy to perform. Strike the ground temporarly cracking it, making all adjacent foes get knocked down for 3 seconds and deal X dmg.

#5-"Poisonous Axe"-Posions target enemy dealing X dmg for X seconds. Foe must be bleeding or knocked down. (If bleeding, you also hex opponent with fear, if knocked down you extend posion duration for X seconds.)

#6-"Health Deductor"-For X seconds, each time you hit your enemy, you deduct their health for X, and give your allies X.

-Attribute-Berserk
Note:Most of the abilities in the berserk attribute require a lot of energy, making the "special" attacks of the class

#1-"Spinning Quickness"-Your attacks move with X times speed causing you to hit multiple targets in range (that means behind you as well, as your moving in circles doing the attack)

#2-"Parry Beserk"-This skill require very little energy, because it corresponds with the "Parry Defense Skill" (will be explained in the "defensive stance skill). You must click on "Parry Beserk" simutanously when you defend an attack. If you missed one parry, defensive stance renders usless.

#3-"Parry Defense"-You make fast motion defending or evading attacks, for each evade/defend, you must click on "parry beserk". IF missed once, defensive stance will end.

#4-"Thunder Stance"-The Berserkers feet become empowered with heavy burden, causing each of its steps to knock adjacent foes down and causing X dmg.


FEEL FREE to write feedbacks/complaints and sign if you like this idea...thanks

Last edited by Ryuken Tamashi; Oct 28, 2006 at 07:11 PM // 19:11..
Ryuken Tamashi is offline   Reply With Quote
Old Oct 28, 2006, 06:28 PM // 18:28   #2
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

Um... Warrior/Mesmer or Me/W?? no way are they gonna do this....srry
Dean Harper is offline   Reply With Quote
Old Oct 28, 2006, 06:30 PM // 18:30   #3
Academy Page
 
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
Default

Quote:
Originally Posted by Dean Harper
Um... Warrior/Mesmer or Me/W?? no way are they gonna do this....srry
were do you get the mesmer part from?? (have u read all the attacks??)
Ryuken Tamashi is offline   Reply With Quote
Old Oct 28, 2006, 06:32 PM // 18:32   #4
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Default

oops, srry, didnt read enough of it i guess, my bad
Dean Harper is offline   Reply With Quote
Old Oct 29, 2006, 04:40 AM // 04:40   #5
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

On the first look, it screams Wa/Me in my head.... but not, it just whisper Gale-Hammer warrior....

The fear/stunn/knockdown related skills must have high cost and short duration, as they are very powerful tools. Few eye-catching skills here and there, but for most part, still seem very much like a Warrior. Need something to seperate the two more. Also remember, all skill need to work both in PvE and PvP.
actionjack is offline   Reply With Quote
Old Oct 29, 2006, 08:55 AM // 08:55   #6
Academy Page
 
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
Default

I soppose you all are right....this does seem more of the warrior clone than I'd hoped not to create....I guess i'll just leave this "project" were it is..and construct a new class..

Please keep the ideas coming, so I can do improvements, other then the w/mes issue.

Last edited by Ryuken Tamashi; Oct 29, 2006 at 09:05 AM // 09:05..
Ryuken Tamashi is offline   Reply With Quote
Old Nov 01, 2006, 01:44 AM // 01:44   #7
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Lightbulb

Quote:
Originally Posted by Ryuken Tamashi
Please keep the ideas coming, so I can do improvements, other then the w/mes issue.
well First of all I don't get the name, A slayer hints that they would slay something.
So the more overpowering skills should be locked to a creature type, I suggest doing this trough skills that rely on the primary atribute(which if failed to find, is it devineblast or berserk?)

Dragon Slayer(berserk)
energy 10 activation 1 recharge 25
Skill
Set dragons as your favored enemy, while this skill is equiped and dragons are your favored enemy you deal +1(0)...3(12)...4(16) damage agains your favored enemy.

Tracker(berserk)
// Bushcraft is the correct name but people might not understand as that is
// not too widely known

energy 5 activation 3 recharge 8
Skill
For 5...11...13 seconds animals are your favored enemy and attacks you make agains your favored enemy can not be evaded.

Anatomy Lesson(Claymore Mastery)
// this is one which would be for pvp but is usefull in many other places as
// well notice that the bleeding is only for humans and not favored enemy
// cuz anatomy lesson could not effect non humans when multy favoring

Skill
energy 15 activation 2 recharge 6
For 3...6...8 seconds humans are your favored enemy and successful attacks against a human while weilding a claymore have 5...10...13% chance to cause bleeding.

Thick Handle(Great Axe Mastery)
// here is a example of a defencive one
skill
energy 15 activation 2 recharge 40
Set giants as your favored enemy, while Giants are your favored enemy and this skill is equipped you have 4...8...10% chance to block attacks from your favored enemy and recover 4...8...10% faster from knockdown caused by your favored enemy.

Now with the skill described above a slayer would focus on taking out a specific type of enemy, as I've said before to specify what they slay.
I've set durations on some and others last until a new favored enemy is set or until all favored enemy settings are cleared (death, area change, skill effect)

also I have set the variable while this skill is equipped on 2 of them(only works on the ones without a duration however) this means that if you equip 2 skills that have the same enemy type and at leas 1 of them has while equipped they will both give u benificial effect afer activating just one.
It would be sort of silly if 2 seperate things you could do against say: giants would overwrite eachother with each use, they are differetn skills thus completely diferent in effect and would in reality never be able to rule each other out(overwrite).

now to answer the burning question everybody has: Why bother to set favored enemys in the first place?!
Well its simple its the nerf stick that would allow you to use a cool effect like these.

Jumping High Strike(Claymore Mastery)
Claymore attack
energy 10 recharge 8
While activating this skill you jump to evade all melee attacks and preform a spinning attack dealing +5...12...16 damage to all adjasent foes, favored enemies cannot evade or block this attack. Knocked down foes are unafected by this attack.
This attack has a 9...16...20% chance to cause fear (target will run and flee) for 5 seconds.

Blood Soaked Armour(Primal Magic)
// health deduction, references to procedures or theoretical motivations work
// VERY well in games where the effect of 'magic' are attained trough
// technology but sound silly in historical/fantasy settings
Enchantment
energy 5 activation 1 recharge 10
For 20 seconds when ever you strike your favored enemy with a great axe you make blood spray into the air, causing bleeding for 5...10..13 seconds. Bleeding caused this way soaks your own and nearby allies armour with blood healing them for 10...19...25 heath.

Selective Poison(Devine Blast)
Enchantment
energy 5 activation 3 recharge 10
Coat target ally's weapon with a poison for 4...9...11 seconds, when target ally strikes a favored enemy that foe is poisoned for 4...9...11 seconds.

that is for the non elite skills you can use against your favored enemies, they mach up to the lower quality elite skills of other classes, the elite skills that you use against your favored enemys will be twice as nasty.

using other skills you will be able to temprorely have more than 1 type for favored enemy, after wards you whil have none or be reverted to the one you had before you used the multy skill.

aside from that I sort of want to rename all the atributes you have mentioned 2 handed ... is sort of broad, clamore and great axe are more specific, although I am not happy with Great Axe Mastery its like saying ur a good axe master as its a warrior atribute name with a adberative, sadly I do not know any other name for it(battle axes are one handed generaly a few are 2 handed)

Quote:
Originally Posted by Ryuken Tamashi
Devine Blast is a combo of "black" magic skills and "white" magic skills. White magic is focused towards shielding you, and a few minor healing spells signets etc. While black magic is focused on the destructive parts of the class. Like energy traps, lightning shield etc.
U don't combo black and whit magic, they are oposites it's like making magical technology 'just not done' for all we know it might make the univerce implode
If you really want to u call it grey magic but here I think Primal magic is best in its place, it would call on powers of blood and energy's of hate, that already makes it sound pretty slayer like.
what you are trying to do is cram smiting protection and healing prayers and tactics into 1 skill so you can raise them all with minimum ammount of skill points.
True because Slayers could not use a sword or the strengt ability they deserve sheilding spells as well as a way to empower themselves to get trough armour, and a bit of healing as all clases need that.
I suggest shields with a AoE around the place they where cast that absorb X damage for player/team/each team meber individually, sort of like a castable version of the Kursic Urn buff.
And somehow merge the healing with the armour beating effects would be nice and make the abilety less of a Wo/Mo clone.

Wrath of Elders(Primal Magic)
Elite spell
energy 15 activation 1 rechage 20
This powerfull ritual calls on you ancestors for help, lighting strikes you increasing your maximum health by 80...110...125 and healing you for 120...180...205, for 6 seconds the next time a melee or touch attack is attempted on you by your favored enemy type that foe takes 80...110...125 and is knocked down.
(Stolen form champoins of norath ohh bad me)

and finally Berserk, you said that it pretty much sais everything. Yet your skills are not berserk, which actually means mad/insane (not angry or empowered)
Berzerkers where a type of fighter that used alcahol, herbal drugs or just strenght of will to push them selves beönd what their body could take, not feeling pain, not getting tired and so on; usually with verry dire consequences afterwards.
they indead had stances to knock opponets down, usually as a lost act cuz tackeling somone pointing a sword forward generally runs you trough.
they took drugs so the reaction preciceness needed to parry was not easy to find.
The increas in attack speed(they would not get tired so why not go all out) and cleaving trough multiple foes is why the berserkers existed though, yet there should be a debuff atached.

Berserk works fine as a skill, but on a low armoured caster class? Well I know you actually started this class as a barbarian(I saw the other topic) and its quite likely there, a slayer to be more melee orented as the skills actually look, berserk would work fine.
Added to berserk the rage agains favored enemy and skills that increase your offecive output at the cost of somthing, it could be powerfull as wel as balanced.

Otherwise I though you might call it Beastenary, that way it allows you to just learn about your favoerd enemy enstead of raging against it(much more caster class like)
and through abilities learend from beasts you get teh same abiliteis as well.
for example
Turtle shell(damage reduction) and bestial mauling(knockdown touch) could have a special slayer version which they can cast, giant stomp(knock down all nearby foes) and demonic agility(evade and parry)

the above and other, now creature abilities, could be learned by the slayer in a version that changes with the amount of skill tou have(they are curently 'no atribute') and/or change which ones are castable depending on wich favored enemy you have at the time.
There could even be a skill that applies a diferent effect totaly depending on which favored enemy is set.


I hope I have been clear and helpfull in the above, please excuse me for all the spelling mistakes, this took waaaaaaaaaaaaaaayyyyyyyyyyyyyyy too long and I am dead tired.

But I think the idea is very nice, it was about time there came someone with a good proposition for 2 handed swords(and axes) they are kinda missed in GW.
Plus with the favored enemy there would finally be a class that can fight undead without all kinds of reduced this and that because (non fleshy)undead are imune to conditions.
System_Crush is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:11 PM // 12:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("